Chris Fowler, Director of Engine for Call of Duty, tells Ben and Ryan about his path from marine biology to game development, the ins and outs of game engines, and the technical feats involved in creating massively popular games like Call of Duty. Chris also explains why community feedback is so critical in game development and offers his advice for aspiring game developers. https://stackoverflow.blog/2024/11/15/meet-the-guy-responsible-for-building-the-call-of-duty-game-engine/
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On today’s episode, Ben and Ryan chat with Laly Bar-Ilan, Chief Scientist at Bit. https://stackoverflow.blog/2025/04/18/generating-components-not-tokens/

Is “agentic AI” just a buzzword, or is it the sea change it seems? https://stackoverflow.blog/2025/04/17/wait-what-is-agentic-ai/

Kyle chats with Jesse Tomchak a software engineer at ClickUp about all the spicy backend takes they could find. https://stackoverflow.blog/2025/04/09/wbit-6-be-curious-ask-questions-and-don-t-argue-w

AI is not a linear process. To scale effectively, engineering leaders must account for varied edge cases, presenting a new set of challenges. https://stackoverflow.blog/2025/04/16/engineering-teams-ne

Kyle interviews Michael Stum, a former Stacker who started (and returned) to answering questions on the community site. https://stackoverflow.blog/2025/04/16/wbit-7-exploring-webassembly-with-the-fir

2025.3 | Teams Enterprise Release https://stackoverflow.blog/2025/04/15/smarter-insights-stronger-teams-new-features-for-stack-overflow-for-teams/

In today’s episode, Ryan sits down with Richard “Spencer” Schaefer, cofounder and CTO of Lunar Analytics and a federal AI officer, and Caroline Zhang, cofounder and CTO of Knowtex, which provides AI-p