Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Price history

▲7.55%
Jan 22, 2023
€52.87
▲0.19%
Jan 27, 2022
€49.16
▼-0.19%
Jan 24, 2022
€49.06
▲0.46%
Jan 10, 2022
€49.16
▲0.9%
Jan 4, 2022
€48.93
▲1.22%
Dec 28, 2021
€48.50
▼-0.14%
Dec 21, 2021
€47.91
▼-0.14%
Dec 14, 2021
€47.98
▲0.29%
Dec 13, 2021
€48.04
▲0.02%
Dec 7, 2021
€47.90

Manufacturer

eBooks.com