Chris Fowler, Director of Engine for Call of Duty, tells Ben and Ryan about his path from marine biology to game development, the ins and outs of game engines, and the technical feats involved in creating massively popular games like Call of Duty. Chris also explains why community feedback is so critical in game development and offers his advice for aspiring game developers. https://stackoverflow.blog/2024/11/15/meet-the-guy-responsible-for-building-the-call-of-duty-game-engine/
Accedi per aggiungere un commento
Altri post in questo gruppo

In this episode of Leaders of Code, we chat with guests from Lloyds Banking Group about their focus on engineering excellence and the need for organizations to adapt to new technologies while ensuring

An update on recent launches and the upcoming roadmap https://stackoverflow.blog/2025/04/23/community-products-roadmap-update-april-2025/

Ryan chats with Dataiku CEO and cofounder Florian Douetteau about the complexities of the genAI data stack and how his company is orchestrating it. https://stackoverflow.blog/2025/04/22/visually-orch

On today’s episode, Ben and Ryan chat with Laly Bar-Ilan, Chief Scientist at Bit. https://stackoverflow.blog/2025/04/18/generating-components-not-tokens/

Is “agentic AI” just a buzzword, or is it the sea change it seems? https://stackoverflow.blog/2025/04/17/wait-what-is-agentic-ai/

Kyle chats with Jesse Tomchak a software engineer at ClickUp about all the spicy backend takes they could find. https://stackoverflow.blog/2025/04/09/wbit-6-be-curious-ask-questions-and-don-t-argue-w

AI is not a linear process. To scale effectively, engineering leaders must account for varied edge cases, presenting a new set of challenges. https://stackoverflow.blog/2025/04/16/engineering-teams-ne