AR glasses won’t be the future until they solve this common pain point

">a pair to show Jimmy Fallon on The Tonight Show. And at CES 2025, there was no shortage of new glasses to get hyped about.
Three different AR XR glasses on a wooden table

Mark Knapp / IDG

Sure, not many AR/XR glasses are successfully weaving together what they display with visuals of the real world beyond the glasses yet. We still don’t have a true augmented reality experience. But companies like Meta (with Orion) and Google (with Astra) are openly working on such devices, and the potential for the technology is still sky-high.

And that only makes me more worried about my nose. See, with every single pair of AR/XR glasses I’ve tried, my nose has always gotten in the way of effective usage. It’s a real problem because your ability to see the built-in displays depends on where your eyes sit relative to the optics, and the shape of your nose changes how the glasses sit on your face.

Man wearing AR XR glasses on face

Mark Knapp / IDG

To solve this, most of the glasses I’ve tested offer earpieces with adjustable tilt and nose pads of various heights. The Viture Pro even features adjustable dials to compensate for myopia. In spite of all this, my not-quite-comically-big-but-still-large nose ensures that the optics end up just a bit too far or too tilted for me to see them properly.

Because of that, a large portion of the bottom or corners of the display often end up cropped from my field of view. That might be fine for casually watching a movie or something, but it rules out serious productivity or gaming. Content near the edges of my vision also ends up rather distorted, making it harder to see details or read text. It’s bad enough on current hardware, but if future AR/XR glasses use that peripheral area for information that doesn’t obstruct your view front-and-center, I’d be left out in the cold.

Closeup of nose pads on pair of AR XR glasses

Mark Knapp / IDG

And I suspect I’m not alone. The height of your ears, the spacing of your eyes, the size of your nose — it can all play into the view you get with a pair of AR/XR glasses. All of these factors influence whether these devices are brilliant, a headache, or completely useless.

It’s possible that newer, upcoming technologies could make AR/XR glasses more of a one-size-fits-all solution. For now, we aren’t close. All of the glasses I’ve tested so far use birdbath optics, but there are other options being developed. Some glasses use high-tech waveguides, like the new RayNeo X2, but those are exceedingly few. Meanwhile, the new Xreal One Pro still uses birdbath optics but has shrunken them down, and there are multiple versions for different inter-pupillary distances (the space between your pupils).

PCWorld website on AR XR glasses lens display closeup

Mark Knapp / IDG

I hope these and future advancements will make a significant difference, but I’m tempering my expectations and reserving my judgement until I they’re sitting comfortably and clearly on my nose. As is, AR/XR glasses will never reach mainstream adoption until this is solved.

https://www.pcworld.com/article/2578454/ar-glasses-wont-be-the-future-until-they-solve-this-issue.html

Creato 6d | 21 gen 2025, 12:20:04


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