I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold ~200,000 units in its first 10 weeks on Steam. So it's no Balatro, but I'd still say it did very well :) AMA?
(my game is Ballionaire: https://store.steampowered.com/news/app/2667120/view/5264614...)
Comments URL: https://news.ycombinator.com/item?id=43186406
Points: 369
# Comments: 134
Autentifică-te pentru a adăuga comentarii
Alte posturi din acest grup
Article URL: https://bobbiechen.com/blog/2022/7/21/what-if-your-website-had-business-hours
Commen

Article URL: https://peps.python.org/pep-0750/
Comments URL: https://news.ycombinator

Article URL: https://www.thecoder.cafe/p/100-go-mistakes
Comments URL: http
