Design analysis: The first encounter in Ghost of Tsushima

First encounters in a combat heavy video game give the players a glimpse of what the rest of the game is going to play and feel like. A…Continue reading on UX Collective » https://uxdesign.cc/design-analysis-the-first-encounter-in-ghost-of-tsushima-62eb54b1624b?source=rss----138adf9c44c---4

4y | UX Design
Ideas I copied to help steal more ideas

Stealing ideas doesn’t have to result in imposter syndrome. If anything, copying helps reveal our most authentic selves.Continue reading on UX Collective » https://uxdesign.cc/ideas-i-copied-to-help-steal-more-ideas-34f5308ca08e?source=rss----138adf9c44c---4

4y | UX Design

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