On September 15, 2022, Adobe made an announcement that took the tech world’s breath away, yet somehow had a whiff of inevitability to it. The software behemoth, long known for its acquisitiveness, had agreed to buy Figma, the wildly popular web-based platform for interface design, for $20 billion. The merger faced immediate resistance from Figma fans, who worried about the product’s fate as an arm of Adobe. Many on Wall Street were doubtful for their own reasons, finding the price tag—the biggest ever for a venture-backed startup and twice Figma’s most recent valuation—too high.
A month after news of the deal broke, I caught up with Figma cofounder and CEO Dylan Field. He had just made an onstage cameo at Adobe’s Max creativity conference in Los Angeles. Pointing to Figma’s FigJam whiteboarding tool as evidence of his company’s broader ambitions, he told me that people who thought Adobe was spending $20 billion to buy a design product had only a superficial understanding of what was next for Figma. “Creativity is the new productivity, and FigJam, that’s only the start—there’s so much more we can expand into,” he declared.
Sensing that he was enjoying being playfully oblique, I asked him if he cared to spell out exactly what he meant. “Probably not, because I don’t know yet,” he replied. “We’re figuring it out.”
More than a year later, Figma is still figuring it out as an independent company—one with 1,300 employees, up from 800 when the acquisition was announced. In February, Bloomberg reported that the U.S. Department of Justice was preparing a suit to block the merger on antitrust grounds, a reflection of Adobe’s already dominant position in software for creative professionals. Though no such case has been filed, agencies in the U.K. and EU have since announced their own probes. Originally expected to close by the end of this year, the transaction is apparently destined for further regulatory slog akin to Microsoft’s acquisition of Activision Blizzard, which took 21 months from announcement to completion.
Dylan Field onstage at Figma’s Config conference in San Francisco on June 21, 2023 [Photo: Courtesy of Figma]Regardless of what happens to the deal, a lot is riding on the future of Figma. Much like Adobe’s most iconic product, Photoshop, its influence on the world can’t be summed up by how many users it has (a figure Figma doesn’t disclose in any event). In just a few years, it’s become part of the oxygen that tech-company design teams breathe: Among the big names on its customer roster are Airbnb, Dropbox, Microsoft, Netflix, Spotify, Slack, Square, Stripe, Uber, and Zoom. Whether we know it or not, we all live inside stuff created on its platform.
Figma has become so beloved among designers that it can be easy to think of where it’s going purely in terms of what it might portend for the design community. That’s equally true whether you regard the planned acquisition by Adobe with dread or at least cautious optimism—or are just waiting to see what unfolds. But as Field argued when I talked to him at Adobe Max, doing so underestimates the company and its potential to leave an even bigger imprint on far wider swaths of how work gets done. Conquering design might be less of an end game than a toehold.
Last June, I asked Field again what he’d meant by creativity being the new productivity. He told me he preferred to remain “a little mysterious” about the concept. But then he riffed on how a ChatGPT-style text prompt could open up creative tools to a vastly wider audience.
“If you think about prompt design, that should not just make it so that people are more efficient in Figma,” Field said. “It should also make it so that more people can do things in Figma that they wouldn’t have done before.”
Field’s view of where software is going carries the credibility of someone who saw the future a decade ago and then built it. David Wadhwani, the president of Adobe’s digital media business, sounds like he’s mind-melded with Field. “I do want to reiterate, I think that the product design market is very large, and that would be a core part of what we aim to do” by owning Figma, he told me in September. But he also brought up AI and added that Figma would be an asset “across the rest of the initiatives we have, with a focus on bringing to light this idea of creativity as the new productivity.” One example he called out: Adobe Express, the company’s no-design-expertise-required answer to Canva.
As Adobe seizes the opportunity to apply technologies such as Firefly image generation across its portfolio, some outsiders have concluded that the growth opportunity presented by AI makes the planned merger less urgent. “What’s happening now with generative AI, and how Adobe has responded to it, has put them in a very, very strong position,” says Rob Oliver, a senior research analyst at Baird. But he doesn’t see AI superseding what the company hoped to get by acquiring Figma: “I still think it’s an important deal.”
Even before you consider what AI will do to software in the coming years, it’s not hard to see how Figma’s expertise at building rich, collaborative, browser-based experiences could be an asset to Adobe, a company still best known for desktop apps such as Photoshop, Lightroom, InDesign, and Acrobat. Moreover, Field is one of the brightest minds in software. Of course Adobe would prefer to have him as a colleague than a competitor: “Dylan’s a fabulous executive who’s done great things,” Adobe CEO Shantanu Narayen told me in November 2022.
Only 20 when he cofounded Figma, Field is now an experienced CEO (and father of two) who retains a low-key, boyishly unassuming presence; bombast is not his thing. But his view of where software is going carries the credibility of someone who saw the future a decade ago and then built it. Back in December 2015, on the day before his startup came out of stealth, he explained to me why it was launching a browser-based design tool. “I grew up with Google Docs,” he said. “Creative tools just haven’t had that moment yet.” Thanks to Figma, they would—and the story is still unfolding.
How Figma happened
It’s a sign of Field’s rapid ascent in the tech industry that his LinkedIn profile’s pre-Figma portion is devoted to jobs with “intern” or “assistant” in the title. One of those internships was at LinkedIn, where his theoretical role as a newbie seeking guidance from seasoned pros hardly conveys the impression he left during the few months he spent there in 2010.
“People talked about his very strong technical skills, but that was combined with great product sensibility,” says Jeff Weiner, LinkedIn’s CEO at the time and now its executive chairman. “And then he had this kind of innate natural leadership quality. Despite being one of the youngest people in the office, if not the youngest, he had people more than twice his age letting him lead the way on a project that he had initiated himself called LinkedIn for Good. And that became the foundation for our philanthropic efforts as a company that still exist to this day.”
Field was on a leave of absence from Brown University in 2012 when he won a fellowship from billionaire entrepreneur Peter Thiel’s program offering $100,000 grants to young people interested in doing something ambitious outside the strictures of formal education. As he stated on the application form, his ambition was suitably bold, if unspecific: “Ten years from now I hope to be growing a disruptive, profit generating company that has made a significant contribution to the world.”
As it was getting up and running, Figma didn’t rush to reach general availability as quickly as possible. [Photo: courtesy of Figma]Working with Evan Wallace, a teaching assistant he’d studied with at Brown, Field decided to form a startup devoted to leveraging a then-new technology called WebGL that allowed for sophisticated graphics in a web browser. At one point, the end product was going to be a photo editor. But when Field demoed their work in progress to Greylock partner John Lilly, the prospective investor was more impressed by the technical feat than the business opportunity. “I saw it, and I’m like, ‘That’s amazing, and who cares?’” Lilly says. “I think I hurt his feelings.”
“We had a hammer in WebGL, and we were looking for nails,” Field remembers. Not easily discouraged, he and Wallace cycled through possibilities ranging from drones to a meme generator. It took them the better part of a year to go all-in on the idea of building a tool for designing user interfaces.
A very early version of Figma, when doing even semi-serious graphics in a browser was a novelty in itself. [Image: courtesy of Figma]At the time, the notion of dedicated products for that task was still emerging: Many designers had accomplished it with Swiss Army knife-style products such as Photoshop. A popular app called Sketch exemplified the trend toward UX design-specific products. But Sketch was a Mac app—and it wasn’t at all clear that designers would want to work in a browser-based app, even though most innovation involving productivity software had already migrated to the web.
On one hand, graphics applications demanded an especially high level of performance and precision, which was tough to pull off in a browser. But putting design in the cloud did solve some fundamental problems. For one thing, it would let multiple people work on a project at once. And it prevented organizations from ending up with multiple versions of a project floating around, with nobody quite sure which one is current.
“The browser is always up to date, and the browser always works,” says Zoë Rose, who was a UX designer at Australian job-search site Seek when she discovered Figma and became an early fan. “So the browser is a nice, sturdy piece of stuff.”
Still, it took Field and Wallace time to go from raw idea to a product that resonated with typical designers. “There were hard times in the beginning, especially before we found product market fit,” says Senior Director of Marketing Claire Butler, who joined the company in 2015 as its tenth employee and first non-engineer. “When we launched, the first response was, ‘If this is the future of design, I’m changing careers.’”
From left: Figma cofounders Evan Wallace and Dylan Field in an early photo with Jessica Liu, one of the company’s first engineers. [Photo: courtesy of Figma]Figma stayed in stealth mode for three and a half years, reached general availability in 2016, and didn’t start charging customers until 2017. Greylock’s Lilly—whose firm ended up leading Figma’s Series A funding round—admits to being concerned that it was “in beta for too long, and they were kind of kind screwing around with the business and couldn’t really figure out how to sell.”
Turning the business into an actual business may have taken time, but Figma benefited from good buzz early on. (Here’s Fast Company’s first article about the service, which talked about it becoming a “GitHub for designers.”) Theoretically objective looks at how it compared to other design tools sometimes turned into mash notes (“I really, really love Figma”). And as the company gained traction, it raised more money.
TFW you introduce @figmadesign to someone and they love it. Sometimes my team thinks I'm secretly working for @figmadesign. pic.twitter.com/WmF9oVBNL3
— Aaron Te (@aaaronnte) October 20, 2017
In 2020, as the COVID-19 pandemic abruptly made remote work a necessity, Figma found that its own approach to collaboration had been disrupted. That inspired it to build FigJam, which virtualized the kind of visual brainstorming that people conduct on physical whiteboards in brick-and-mortar conference rooms. Introduced in April 2021, it expanded the company’s horizons by giving it a product broadly applicable to knowledge work of any sort, not just the design process.
All along, Figma rarely released hard numbers relating to its business. But in September 2022, news of Adobe’s plan to acquire the company included the fact that Figma expected to pass $400 million in annual recurring revenue by the end of that year, double the previous year’s total and with a gross margin of approximately 90%. Though the company won’t say how many users its namesake design product and FigJam have, 77% of respondents to one 2021 design survey said they used Figma—the market share of an institution, not an upstart.
Bottom line: There aren’t many startups whose products have been embraced by their chosen markets so swiftly and wholeheartedly, and with so little competitive threat from bigger players. (When Adobe entered the design-tool wars with a product called XD, it did nothing to slow Figma down, even after the software giant took the un-Adobe-esque step of offering a free version.)
Beyond design
As the vaguely jazzy Zoom hold music concludes, Field kicks off Figma’s all-hands meeting with a “Good morning, good afternoon, and good evening.”
He notes that the 45-minute get-together—known as FigNation and an entirely virtual affair so that the remote staffers among Figma’s 1,300 employees aren’t at a disadvantage to those at the company’s San Francisco headquarters—will be packed. On this day last June, Figma’s Config user conference is fast approaching, and much of the FigNation call is devoted to previewing it, including the single-biggest announcement the company will make, that it’s introducing new features tailored to the needs of developers.
It’s a logical move. After all, the whole point of the product is to facilitate the creation of interface mockups that will, eventually, be turned into code by developers. But anyone who’s ever worked on a project with designers and developers knows that their priorities and ways of working can differ wildly. Which means that making both constituencies equally happy with one platform is a uniquely thorny challenge.
Even when developers do understand what they’ve been asked to construct, things can get lost in translation.At least Figma deeply understood the problems it hoped to solve. “We’re always hearing stories of developers building things that are actually not the thing that the designer intended to build,” Field says. “It’s because the designers had done all these explorations but they haven’t actually made it clear enough for the developer to go build this part of the exploration.”
Even when developers do understand what they’ve been asked to construct, things can get lost in translation. “It’s a very common trope for designs to show this very beautiful, perfect thing, and then what’s actually built feels a little bit different,” says Yuhki Yamashita, Figma’s chief product officer.
In the end, the company made a fundamental decision that helped it go all-in on serving developers: It gave them a self-contained environment tailored entirely to their needs. Called Dev Mode, it offers features such as the ability to deconstruct a prototype into the components required to build it, in a read-only view that eliminates the possibility of accidental changes. Dev Mode also helps developers keep tabs on when a design is ready for coding and which version they should be working from. And it integrates with widely used tools such as Microsoft’s Visual Studio Code editor.
Before Dev Mode came along, “I used to screenshot a spec and email that to an engineer, and that would freeze that spec in time,” says Alex Cornell, an interface designer at longtime Figma customer Linear, which makes an issue-tracking tool for product teams. “And if we had a change, it was like, ‘Good luck!’ You’d have to [send] another email or something. And now we can always be confident that we’re looking at the exact same thing, and the spec is always up to date, and that makes a huge difference.”
Along with introducing Dev Mode, Figma has also brought a hint of coding to the design process. Historically, a prototype’s elements have been hardwired with certain attributes—a particular palette of colors, for instance, or margins set to a fixed pixel count. That complicates common scenarios such as introducing a new look across a set of designs or reformatting an existing design for a different purpose. The company’s solution, announced at Config 2023: a new feature called variables. It abstracts the specifics out of designs so you can make a change once and have it automatically apply everywhere—say, to turn a light mode into a dark mode without tweaking every aspect by hand.
“When you can click on something and it says, ‘Oh, by the way, the color uses this variable, and the spacing uses this other variable, and so on,’ that is obviously just way more useful for a developer,” says VP of Product Sho Kuwamoto. “Because that’s what they would code.”
Figma’s new Dev Mode gives coders an environment optimized for their needs. [Image: courtesy of Figma]At Spotify, the challenge of wrangling a user experience that spans a multitude of products and platforms once forced the company to write its own Figma plug-ins. Variables, which it’s been testing, have greatly simplified the process, says the music streamer’s senior product designer, Chad Cooper: “We’re seeing our code and design get much more one-to-one, and it’s great just seeing it all come together.”
Dev Mode and variables are currently in open beta, available to every customer who wants to use them but still subject to additional tweaking before the official rollout. VP of Product Design Noah Levin says that treating developers as primary users has already fundamentally repositioned Figma.
“We’ve created this canvas that has allowed people who didn’t feel like they were a part of the design process to be a part of the process,” he contends. “Before, they felt like they were just kind of there, maybe witnesses to some process. Now they’re really, truly partners.”
These new features are also tangible proof that the company isn’t in a holding pattern as it seeks closure on the Adobe deal. “We’re working as hard as we can, as fast as we can, to make sure that we’re able to position Figma during this period,” Field told me shortly before the Config conference. “Maybe I’m a little paranoid.” At the same time, the features could help Adobe get more for its $20 billion
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