Even if your network knowledge runs deep there’s a high chance you haven’t heard of Nagle’s Algorithm. Named after its creator, John Nagle, this algorithm plays a part in the efficient operation of your router’s TCP/IP traffic.
That being so, savvy gamers have added it to a list of things to disable to decrease their network latency. Admittedly, it’s so obscure that taking the time to disable this setting, which is quite involved, places you squarely in Saturday night Windows Club kind of territory (you’ve been warned!).
Then again, when microsecond reductions in latency could be the difference between winning or losing in your next game of Counter-Strike 2, who’s going to judge you?
What does Nagle’s Algorithm do?
I could pull out a complex flow diagram to show you exactly what Nagle’s Algorithm does, but for the purposes of this article it’s enough to know that it prevents traffic congestion on your network by reducing the number of data packages your router transmits.
To elaborate on that, instead of sending every single datagram out individually, the algorithm holds some back until it can accumulate enough to send a full packet.
While that’s mostly a good thing in that it stops your router having to work overtime, when it comes to multiplayer gaming online, even slight delays in transmission can increase latency. In first-person shooters these delays can even cause some stuttering.
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